did some shit to make turn stopping correct

This commit is contained in:
Václav Šmejkal 2023-05-28 19:15:44 +02:00
parent 82ac19434a
commit 5eef582b5b
Signed by: ENGO150
GPG Key ID: 4A57E86482968843

View File

@ -1,5 +1,5 @@
//CONSTANTS
const WIDTH = 1000;
let WIDTH = 1000;
let ASPECT_RATIO = 4/3; //yes constant
const MOVE_PIECES = 1/32;
@ -10,20 +10,55 @@ let img; //THE PANORAMA IMAGE
let img_url = "";
//CURRENT IMAGE STATE
let x1 = WIDTH / 2;
let x1 = WIDTH / 4;
let x2; //TODO? Unused
let turn = 0; //NEGATIVE MEANS IT IS TURNED LEFT FROM CENTER, POSITIVE IS RIGHT
let right_stop = 0;
let left_stop = 0;
function load_panorama()
{
check_param();
switch (ASPECT_RATIO) //178 = v; 134 = norm; 38 = adam norm; 66 = adam v; 42 = výškové
{
case 4/3:
right_stop = 134;
left_stop = -8;
break;
case 3/4:
right_stop = 178;
break;
case 16/9:
right_stop = 38;
left_stop = -9;
break;
case 9/16:
right_stop = 66;
left_stop = 6;
break;
case 47/102:
right_stop = 42;
left_stop = 12;
break;
}
ASPECT_RATIO = 1 / ASPECT_RATIO; //FLIP THE RATIO COZ I AM FUCKING DUMB
canvas = document.getElementById('panorama');
ctx = canvas.getContext('2d');
img = new Image(); //IMAGE
if (WIDTH * ASPECT_RATIO > 600)
{
WIDTH = 600 / ASPECT_RATIO;
}
ctx.canvas.height = WIDTH * ASPECT_RATIO; //TODO! Possible shit happening
ctx.canvas.width = WIDTH / 2; //USER WILL SEE A 1/2 OF THE PANORAMA AT THE TIME
@ -38,7 +73,8 @@ function load_panorama()
function turn_left()
{
if (turn < 0 && (Math.abs(turn) - (1/MOVE_PIECES / 2)) >= 0)
console.log((Math.abs(turn) - (1/MOVE_PIECES / 2)));
if (turn < 0 && (Math.abs(turn) - (1/MOVE_PIECES / 2)) >= left_stop)
{
//ctx.drawImage(img, x1, 0, img.width * MOVE_PIECES * (Math.abs(turn) - (1/MOVE_PIECES / 2) + 1), img.height, 0 - x1, 0, img.width * MOVE_PIECES * (Math.abs(turn) - (1/MOVE_PIECES / 2) + 1) * WIDTH/img.width, WIDTH * ASPECT_RATIO); //DRAW A HALF OF img //TODO
return;
@ -55,7 +91,7 @@ function turn_left()
function turn_right()
{
if (turn > 0 && (Math.abs(turn) - (1/MOVE_PIECES / 2)) >= 0) //TODO: Broken
if (turn > 0 && (Math.abs(turn) - (1/MOVE_PIECES / 2)) >= right_stop) //TODO: Broken
{
//ctx.drawImage(img, img.width - WIDTH * MOVE_PIECES * (Math.abs(turn) - (1/MOVE_PIECES / 2)), 0, img.width, img.height, 0, 0, WIDTH * MOVE_PIECES * (Math.abs(turn) - (1/MOVE_PIECES / 2)), WIDTH * ASPECT_RATIO); //DRAW RIGHT PART ON THE LEFT SIDE //TODO