moved some code from why2_free to remove_node
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114695f653
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026f2fa458
@ -23,8 +23,6 @@ void push_to_list(void *pointer)
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{
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{
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node_t *new_node = malloc(sizeof(node_t)); //CREATE ANOTHER ELEMENT
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node_t *new_node = malloc(sizeof(node_t)); //CREATE ANOTHER ELEMENT
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node_t *node_buffer_1;
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node_t *node_buffer_1;
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//node_t *node_buffer_2;
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//int buffer = 0;
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new_node -> pointer = pointer; //ALLOCATED POINTER
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new_node -> pointer = pointer; //ALLOCATED POINTER
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new_node -> next = NULL; //NEXT NODE
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new_node -> next = NULL; //NEXT NODE
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@ -41,26 +39,31 @@ void push_to_list(void *pointer)
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} else
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} else
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{
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{
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node_buffer_1 = head;
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node_buffer_1 = head;
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//node_buffer_2 = head;
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while (node_buffer_1 -> next != NULL) //GET 'LAST' NODE (next POINTER)
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while (node_buffer_1 -> next != NULL) //GET 'LAST' NODE (next POINTER)
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{
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{
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node_buffer_1 = node_buffer_1 -> next;
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node_buffer_1 = node_buffer_1 -> next;
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//buffer++; //THIS WILL BE USED FOR GETTING last POINTER
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}
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}
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/*for (int i = 0; i < buffer; i++) //GET NODE BEFORE THE 'LAST' ONE (last POINTER)
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{
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node_buffer_2 = node_buffer_2 -> next;
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}*/
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//LINK
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//LINK
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node_buffer_1 -> next = new_node;
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node_buffer_1 -> next = new_node;
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new_node -> last = node_buffer_1;
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new_node -> last = node_buffer_1;
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//new_node -> last = node_buffer_2; //idk i made it like this but found much better and easies solution | i would rather keep this here just in case I fucked something up
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}
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}
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}
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}
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void remove_node(node_t *node)
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{
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//REMOVE NODE
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node -> last -> next = node -> next; //last WILL BE NEVER NULL CUZ CAN ONLY BE ANOTHER NODE OR HEAD
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if (node -> next != NULL)
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{
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node -> next -> last = node -> last;
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}
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//DEALLOCATION
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free(node); //TODO: Valgrind says node is still reachable, but it is deallocated here (I think)
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}
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//GLOBAL
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//GLOBAL
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void *why2_malloc(unsigned long size)
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void *why2_malloc(unsigned long size)
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{
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{
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@ -98,20 +101,9 @@ void why2_free(void *pointer)
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while (node_buffer -> next != NULL) //if pointer won't be found, nothing will happen | idk if I wanna fix this or leave it like this
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while (node_buffer -> next != NULL) //if pointer won't be found, nothing will happen | idk if I wanna fix this or leave it like this
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{
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{
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node_buffer = node_buffer -> next;
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node_buffer = node_buffer -> next;
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if (node_buffer -> pointer == pointer) break; //FOUND
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if (node_buffer -> pointer == pointer) //FOUND
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{
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//REMOVE NODE
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node_buffer -> last -> next = node_buffer -> next; //last WILL BE NEVER NULL CUZ CAN ONLY BE ANOTHER NODE OR HEAD
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if (node_buffer -> next != NULL)
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{
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node_buffer -> next -> last = node_buffer -> last;
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}
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//DEALLOCATION
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free(node_buffer -> pointer);
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free(node_buffer);
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break;
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}
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}
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}
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remove_node(node_buffer);
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free(pointer);
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}
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}
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