replaced doubly linked list with single linked list in memory
there's now much smaller place for bugs, BUT THEY ARE STILL THERE wtf
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@ -14,8 +14,7 @@ typedef struct node
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{
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void *pointer;
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struct node *next;
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struct node *last;
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} node_t; //DOUBLY LINKED LIST
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} node_t; //SINGLE LINKED LIST
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node_t *head = NULL;
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@ -23,65 +22,70 @@ void push_to_list(void *pointer)
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{
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//CREATE NODE
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node_t *new_node = malloc(sizeof(node_t));
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node_t *node_buffer = head;
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node_t *buffer = head;
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//ADD STUFF TO new_node
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new_node -> pointer = pointer;
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new_node -> next = NULL;
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new_node -> last = NULL;
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if (head == NULL) //FIRST NODE
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if (head == NULL) //INIT LIST
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{
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head = new_node;
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} else //ADD AT THE END
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} else
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{
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while (node_buffer -> next != NULL) node_buffer = node_buffer -> next; //GO TO THE LAST NODE
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while (buffer -> next != NULL) buffer = buffer -> next; //GET TO THE END OF LIST
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//LINK AT THE END
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node_buffer -> next = new_node;
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new_node -> last = node_buffer;
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buffer -> next = new_node; //LINK
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}
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}
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void remove_node(node_t *node) //valgrind says this causes memory leaks ('still reachable'), but there is no chance like wtf
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void remove_node(node_t *node)
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{
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//REMOVE NODE
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node_t *node_buffer = head;
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/*
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This whole function assumes the node is in the list, so if you use this without pushing it, bad things will happen :)
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*/
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while (node_buffer -> next != NULL) //GO TROUGH THE LIST
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node_t *buffer_1 = head;
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node_t *buffer_2;
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while (buffer_1 -> next != NULL) //GO TROUGH EVERY ELEMENT IN LIST
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{
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if (node_buffer == node) break; //FOUND
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if (buffer_1 == node) break; //FOUND (IF THE WHILE GOES TROUGH THE WHOLE LIST WITHOUT THE break, I ASSUME THE LAST NODE IS THE CORRECT ONE)
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node_buffer = node_buffer -> next;
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buffer_1 = buffer_1 -> next;
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}
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if (node -> last != NULL)
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if (buffer_1 == head) //node WAS THE FIRST NODE IN THE LIST
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{
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node -> last -> next = node -> next;
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} else
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//UNLINK
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head = buffer_1 -> next;
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} else //wdyt
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{
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head = node -> next;
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}
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//GET THE NODE BEFORE node
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buffer_2 = head;
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if (node -> next != NULL)
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{
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node -> next -> last = node -> last;
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} else
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{
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if (node -> last != NULL)
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{
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node -> last -> next = NULL;
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} else //LIST IS EMPTY NOW => DEALLOCATE
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{
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free(head);
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head = NULL;
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}
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while (buffer_2 -> next != buffer_1) buffer_2 = buffer_2 -> next;
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//UNLINK
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buffer_2 -> next = buffer_1 -> next;
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}
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//DEALLOCATION
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free(node);
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}
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node_t *get_node(void *string)
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{
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node_t *buffer = head;
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while (buffer -> next != NULL)
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{
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if (buffer -> pointer == string) return buffer;
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buffer = buffer -> next;
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}
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return buffer;
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}
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//GLOBAL
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void *why2_malloc(unsigned long size)
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{
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@ -122,16 +126,12 @@ char *why2_strdup(char *string)
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void why2_free(void *pointer)
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{
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//VARIABLES
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node_t *node_buffer = head;
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node_t *node = get_node(pointer);
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//FIND pointer IN LINKED LIST
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while (node_buffer -> next != NULL)
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if (pointer == node)
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{
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if (node_buffer -> pointer == pointer) break; //FOUND
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remove_node(node); //REMOVE FROM LIST IF FOUND
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} //TODO: ELSE happens really often
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node_buffer = node_buffer -> next;
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}
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if (pointer == node_buffer -> pointer) remove_node(node_buffer); //REMOVE FROM LIST IF FOUND
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free(pointer);
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}
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