fixed some linked list shit
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026f2fa458
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7a017b3a8c
@ -6,9 +6,10 @@
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#include <why2/memory.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <why2/flags.h>
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//LOCAL
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typedef struct node
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{
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@ -21,47 +22,54 @@ node_t *head = NULL; //TODO: Find a way to deallocate this shit at the end
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void push_to_list(void *pointer)
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{
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node_t *new_node = malloc(sizeof(node_t)); //CREATE ANOTHER ELEMENT
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node_t *node_buffer_1;
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//CREATE NODE
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node_t *new_node = malloc(sizeof(node_t));
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node_t *node_buffer = head;
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new_node -> pointer = pointer; //ALLOCATED POINTER
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new_node -> next = NULL; //NEXT NODE
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new_node -> last = NULL; //LAST NODE
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//ADD STUFF TO new_node
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new_node -> pointer = pointer;
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new_node -> next = NULL;
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new_node -> last = NULL;
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if (head == NULL) //ALL MEMORY IS FREED (THERE AREN'T ANY NODES)
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if (head == NULL) //FIRST NODE
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{
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head = malloc(sizeof(node_t)); //INIT HEAD
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new_node -> last = head;
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head -> pointer = NULL;
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head -> next = new_node; //LINK TO new_node
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} else
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head = new_node;
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} else //ADD AT THE END
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{
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node_buffer_1 = head;
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while (node_buffer -> next != NULL) node_buffer = node_buffer -> next; //GO TO THE LAST NODE
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while (node_buffer_1 -> next != NULL) //GET 'LAST' NODE (next POINTER)
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{
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node_buffer_1 = node_buffer_1 -> next;
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}
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//LINK
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node_buffer_1 -> next = new_node;
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new_node -> last = node_buffer_1;
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//LINK AT THE END
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node_buffer -> next = new_node;
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new_node -> last = node_buffer;
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}
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}
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void remove_node(node_t *node)
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{
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if (head == NULL) return; //LIST IS EMPTY
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//REMOVE NODE
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node -> last -> next = node -> next; //last WILL BE NEVER NULL CUZ CAN ONLY BE ANOTHER NODE OR HEAD
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if (node -> next != NULL)
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node_t *node_buffer = head;
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why2_bool found = 0;
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while (node_buffer -> next != NULL) //GO TROUGH THE LIST
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{
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node -> next -> last = node -> last;
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if (node_buffer == node) //FOUND
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{
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found = 1;
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break;
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} //TODO: Many times it isn't found
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node_buffer = node_buffer -> next;
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}
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if (!found) return; //node WASN'T FOUND IN THE LIST
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if (node_buffer -> last != NULL) node_buffer -> last -> next = node_buffer -> next;
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if (node_buffer -> next != NULL) node_buffer -> next -> last = node_buffer -> last;
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//DEALLOCATION
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free(node); //TODO: Valgrind says node is still reachable, but it is deallocated here (I think)
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free(node);
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}
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//GLOBAL
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