created basic server & client code
Oh, did I say "created"? I meant stole :)
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@ -1,8 +1,34 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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int main(void)
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#include <netinet/in.h>
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int main()
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{
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printf("Here will be client...\n");
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int sockD = socket(AF_INET, SOCK_STREAM, 0);
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struct sockaddr_in servAddr;
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servAddr.sin_family = AF_INET;
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servAddr.sin_port = htons(9001);
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servAddr.sin_addr.s_addr = INADDR_ANY;
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int connectStatus = connect(sockD, (struct sockaddr*) &servAddr, sizeof(servAddr));
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if (connectStatus == -1)
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{
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printf("Error...\n");
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} else
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{
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char strData[255];
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recv(sockD, strData, sizeof(strData), 0);
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send(sockD, "NE", 3, 0);
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printf("Message: %s\n", strData);
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}
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return 0;
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}
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@ -1,8 +1,41 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <netinet/in.h>
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int main(void)
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{
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printf("Here will be server...\n");
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int servSockD = socket(AF_INET, SOCK_STREAM, 0); //CREATE SERVER SOCKET
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//TODO: REMOVE
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char serMsg[255] = "Message from the server to the "
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"client \'Hello Client\' ";
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//DEFINE SERVER ADDRESS
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struct sockaddr_in servAddr;
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servAddr.sin_family = AF_INET;
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servAddr.sin_port = htons(9001);
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servAddr.sin_addr.s_addr = INADDR_ANY;
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//BIND SOCKET
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bind(servSockD, (struct sockaddr*) &servAddr, sizeof(servAddr));
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//LISTEN
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listen(servSockD, 1);
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//CLIENT SOCKET
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int clientSocket = accept(servSockD, NULL, NULL);
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char clientMsg[255];
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//SEND
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send(clientSocket, serMsg, sizeof(serMsg), 0);
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recv(clientSocket, clientMsg, sizeof(clientMsg), 0);
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printf("%s\n", clientMsg);
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return 0;
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}
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