implemented doubly linked list in memory
please help me; this was painful
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@ -1,24 +1,108 @@
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/*
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bro this whole file is fucked up af...
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...or maybe I am...
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*/
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#include <why2/memory.h>
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#include <stdio.h>
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#include <stdlib.h>
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//LOCAL
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typedef struct node
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{
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void *pointer;
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struct node *next;
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struct node *last;
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} node_t; //DOUBLY LINKED LIST
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node_t *head = NULL; //TODO: Find a way to deallocate this shit at the end
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void push_to_list(void *pointer)
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{
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node_t *new_node = malloc(sizeof(node_t)); //CREATE ANOTHER ELEMENT
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node_t *node_buffer_1;
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node_t *node_buffer_2;
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//int buffer = 0;
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new_node -> pointer = pointer; //ALLOCATED POINTER
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new_node -> next = NULL; //NEXT NODE
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new_node -> last = NULL; //LAST NODE
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if (head == NULL) //ALL MEMORY IS FREED (THERE AREN'T ANY NODES)
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{
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head = malloc(sizeof(node_t)); //INIT HEAD
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new_node -> last = head;
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head -> pointer = NULL;
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head -> next = new_node; //LINK TO new_node
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} else
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{
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node_buffer_1 = head;
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node_buffer_2 = head;
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while (node_buffer_1 -> next != NULL) //GET 'LAST' NODE (next POINTER)
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{
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node_buffer_1 = node_buffer_1 -> next;
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//buffer++; //THIS WILL BE USED FOR GETTING last POINTER
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}
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/*for (int i = 0; i < buffer; i++) //GET NODE BEFORE THE 'LAST' ONE (last POINTER)
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{
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node_buffer_2 = node_buffer_2 -> next;
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}*/
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//LINK
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node_buffer_1 -> next = new_node;
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new_node -> last = node_buffer_1;
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//new_node -> last = node_buffer_2; //idk i made it like this but found much better and easies solution | i would rather keep this here just in case I fucked something up
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}
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}
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//GLOBAL
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void *why2_malloc(unsigned long size)
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{
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//TODO: Add linked list
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void *allocated = malloc(size);
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return malloc(size);
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push_to_list(allocated);
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return allocated;
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}
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void *why2_calloc(unsigned long element, unsigned long size)
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{
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//TODO: Add linked list
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void *allocated = calloc(element, size);
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return calloc(element, size);
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push_to_list(allocated);
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return allocated;
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}
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void why2_free(void *pointer)
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{
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//TODO: Add linked list
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//VARIABLES
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node_t *node_buffer = head;
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free(pointer);
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//FIND pointer IN LINKED LIST
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while (node_buffer -> next != NULL) //if pointer won't be found, nothing will happen | idk if I wanna fix this or leave it like this
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{
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node_buffer = node_buffer -> next;
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if (node_buffer -> pointer == pointer) //FOUND
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{
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//REMOVE NODE
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node_buffer -> last -> next = node_buffer -> next; //last WILL BE NEVER NULL CUZ CAN ONLY BE ANOTHER NODE OR HEAD
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if (node_buffer -> next != NULL)
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{
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node_buffer -> next -> last = node_buffer -> last;
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}
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//DEALLOCATION
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free(node_buffer -> pointer);
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free(node_buffer);
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break;
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}
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}
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}
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