/* This is part of WHY2 Copyright (C) 2022 Václav Šmejkal This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include #include #include #include #include #include #include #include //LINKED LIST STUFF (BIT CHANGED memory.c'S VERSION) typedef struct node { int connection; pthread_t thread; struct node *next; } node_t; //SINGLE LINKED LIST node_t *head = NULL; void push_to_list(int connection, pthread_t thread) { //CREATE NODE node_t *new_node = malloc(sizeof(node_t)); node_t *buffer = head; new_node -> connection = connection; new_node -> thread = thread; new_node -> next = NULL; if (head == NULL) //INIT LIST { head = new_node; } else { while (buffer -> next != NULL) buffer = buffer -> next; //GET TO THE END OF LIST buffer -> next = new_node; //LINK } } void remove_node(node_t *node) { if (node == NULL) return; //NULL NODE node_t *buffer_1 = head; node_t *buffer_2; while (buffer_1 -> next != NULL) //GO TROUGH EVERY ELEMENT IN LIST { if (buffer_1 == node) break; //FOUND (IF THE WHILE GOES TROUGH THE WHOLE LIST WITHOUT THE break, I ASSUME THE LAST NODE IS THE CORRECT ONE) buffer_1 = buffer_1 -> next; } if (node != buffer_1) return; //node WASN'T FOUND if (buffer_1 == head) //node WAS THE FIRST NODE IN THE LIST { //UNLINK head = buffer_1 -> next; } else //wdyt { //GET THE NODE BEFORE node buffer_2 = head; while (buffer_2 -> next != buffer_1) buffer_2 = buffer_2 -> next; //UNLINK buffer_2 -> next = buffer_1 -> next; } //DEALLOCATION free(node); } node_t *get_node(int connection) { if (head == NULL) return NULL; //EMPTY LIST node_t *buffer = head; while (buffer -> next != NULL) { if (buffer -> connection == connection) return buffer; buffer = buffer -> next; } if (connection != buffer -> connection) buffer = NULL; //PREVENT FROM RETURNING INVALID NODE return buffer; } void *send_to_all(void *message) { if (head == NULL) return NULL; node_t *node_buffer = head; do //SEND TO ALL CONNECTIONS { why2_send_socket((char*) message, node_buffer -> connection); //SEND TO CLIENT node_buffer = node_buffer -> next; } while (node_buffer -> next != NULL); return NULL; } void append(char **destination, char *key, char *value) { char *output = why2_calloc(strlen(*destination) + strlen(key) + strlen(value) + 7, sizeof(char)); sprintf(output, "%s%s\"%s\":\"%s\"", *destination, strcmp(*destination, "") == 0 ? "" : ",", key, value); why2_deallocate(*destination); *destination = output; } void add_brackets(char **json) { char *output = why2_calloc(strlen(*json) + 3, sizeof(char)); sprintf(output, "{%s}", *json); why2_deallocate(*json); *json = output; } char *get_string_from_json(struct json_object *json, char *string) { struct json_object *object; json_object_object_get_ex(json, string, &object); return (char*) json_object_get_string(object); } char *get_string_from_json_string(char *json, char *string) { struct json_object *json_obj = json_tokener_parse(json); char *returning = get_string_from_json(json_obj, string); //DEALLOCATION json_object_put(json_obj); //GET STRINGS return returning; } char *read_socket_raw(int socket) { if (socket == -1) { fprintf(stderr, "Reading socket failed.\n"); return NULL; } unsigned short content_size = 0; char *content_buffer = why2_calloc(3, sizeof(char)); //GET LENGTH if (recv(socket, content_buffer, 2, 0) != 2) { fprintf(stderr, "Getting message length failed!\n"); return NULL; } content_size = (unsigned short) (((unsigned) content_buffer[1] << 8) | content_buffer[0]); why2_deallocate(content_buffer); //ALLOCATE content_buffer = why2_calloc(content_size + 1, sizeof(char)); //READ JSON MESSAGE if (recv(socket, content_buffer, content_size, 0) != content_size - 2) fprintf(stderr, "Socket probably read wrongly!\n"); content_buffer[content_size - 2] = '\0'; //TODO: Possible problems return content_buffer; } char *read_socket_from_raw(char *raw) { char *final_message; struct json_object *json_obj = json_tokener_parse(raw); //GET STRINGS char *message = get_string_from_json(json_obj, "message"); //TODO: Check deallocation problems char *username = get_string_from_json(json_obj, "username"); //ALLOCATE final_message final_message = why2_calloc(strlen(message) + strlen(username) + 3, sizeof(char)); //BUILD final_message sprintf(final_message, "%s: %s", username, message); //DEALLOCATION json_object_put(json_obj); return final_message; } //GLOBAL void why2_send_socket(char *text, int socket) { char *output = why2_strdup(""); size_t length_buffer = strlen(text); char *text_copy = why2_calloc(length_buffer, sizeof(char)); struct json_object *json = json_tokener_parse("{}"); //COPY text INTO text_copy WITHOUT LAST CHARACTER strncpy(text_copy, text, length_buffer - 1); //ADD OBJECTS json_object_object_add(json, "message", json_object_new_string(text_copy)); json_object_object_add(json, "username", json_object_new_string("anon")); //GENERATE JSON STRING json_object_object_foreach(json, key, value) { append(&output, key, (char*) json_object_get_string(value)); } add_brackets(&output); why2_deallocate(text_copy); json_object_put(json); //printf("NEGR\n"); unsigned short text_length = (unsigned short) strlen(output) + 2; char *final = why2_calloc(text_length, sizeof(char)); //SPLIT LENGTH INTO TWO CHARS final[0] = (unsigned) text_length & 0xff; final[1] = (unsigned) text_length >> 8; for (int i = 2; i < text_length; i++) //APPEND { final[i] = output[i - 2]; } //SEND send(socket, final, text_length, 0); //DEALLOCATION why2_deallocate(final); why2_deallocate(output); } void *why2_communicate_thread(void *arg) { why2_connection_t connection = *(why2_connection_t*) arg; printf("User connected.\t%d\n", connection.connection); push_to_list(connection.connection, pthread_self()); //TODO: Do something with why2_connection_t const time_t startTime = time(NULL); char *received = NULL; char *raw = NULL; char *decoded_buffer; pthread_t thread_buffer; while (time(NULL) - startTime < 86400) //KEEP COMMUNICATION ALIVE FOR 24 HOURS { //READ raw = read_socket_raw(connection.connection); received = read_socket_from_raw(raw); if (received == NULL || raw == NULL) return NULL; //FAILED; EXIT THREAD decoded_buffer = get_string_from_json_string(raw, "message"); //DECODE if (decoded_buffer[0] == '!') //COMMANDS { if (strcmp(decoded_buffer, "!exit") == 0) break; //USER REQUESTED EXIT continue; //IGNORE MESSAGES BEGINNING WITH '!' } printf("Received:\n%s\n\n", received); pthread_create(&thread_buffer, NULL, send_to_all, received); //TODO: Send only json format, not json format "squared" pthread_join(thread_buffer, NULL); why2_deallocate(received); why2_deallocate(raw); why2_deallocate(decoded_buffer); } printf("User exited.\t%d\n", connection.connection); //DEALLOCATION why2_deallocate(received); close(connection.connection); remove_node(get_node(connection.connection)); return NULL; } char *why2_read_socket(int socket) { char *raw_socket = read_socket_raw(socket); char *final_message; struct json_object *json_obj = json_tokener_parse(raw_socket); //GET STRINGS char *message = get_string_from_json(json_obj, "message"); //TODO: Check deallocation problems char *username = get_string_from_json(json_obj, "username"); //ALLOCATE final_message final_message = why2_calloc(strlen(message) + strlen(username) + 3, sizeof(char)); //BUILD final_message sprintf(final_message, "%s: %s", username, message); //DEALLOCATION why2_deallocate(raw_socket); json_object_put(json_obj); return final_message; } void *why2_accept_thread(void *socket) { int accepted; pthread_t thread; why2_connection_t connection_buffer; //LOOP ACCEPT for (;;) { accepted = accept(*((int*) socket), (WHY2_SA *) NULL, NULL); //ACCEPT NEW SOCKET //TODO: CLOSE (not only this one) if (accepted == -1) continue; connection_buffer = (why2_connection_t) { accepted, thread }; pthread_create(&thread, NULL, why2_communicate_thread, &connection_buffer); } } void why2_clean_threads(void) { if (head == NULL) return; //EMPTY LIST node_t *node_buffer = head; node_t *node_buffer_2; while (node_buffer -> next != NULL) //GO TROUGH LIST { node_buffer_2 = node_buffer; node_buffer = node_buffer -> next; close(node_buffer_2 -> connection); pthread_cancel(node_buffer_2 -> thread); remove_node(node_buffer_2); //REMOVE } } void *why2_listen_server(void *socket) { char *read = NULL; printf(">>> "); //TODO: Make this smart fflush(stdout); for (;;) { read = why2_read_socket(*((int*) socket)); //TODO: Fix other user message formatting printf(WHY2_CLEAR_AND_GO_UP); printf("%s\n\n>>> ", read); //TODO: wtf is the output fflush(stdout); why2_deallocate(read); } } //BUG: SERVER SOMETIMES CRASHES - I HAVE NO FUCKING IDEA WHY