/*
This is part of WHY2
Copyright (C) 2022 Václav Šmejkal
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include
#include
#include
#include
//LINKED LIST STUFF (BIT CHANGED memory.c'S VERSION)
typedef struct node
{
int connection;
pthread_t thread;
struct node *next;
} node_t; //SINGLE LINKED LIST
node_t *head = NULL;
void push_to_list(int connection, pthread_t thread)
{
//CREATE NODE
node_t *new_node = malloc(sizeof(node_t));
node_t *buffer = head;
new_node -> connection = connection;
new_node -> thread = thread;
new_node -> next = NULL;
if (head == NULL) //INIT LIST
{
head = new_node;
} else
{
while (buffer -> next != NULL) buffer = buffer -> next; //GET TO THE END OF LIST
buffer -> next = new_node; //LINK
}
}
void remove_node(node_t *node)
{
if (node == NULL) return; //NULL NODE
node_t *buffer_1 = head;
node_t *buffer_2;
while (buffer_1 -> next != NULL) //GO TROUGH EVERY ELEMENT IN LIST
{
if (buffer_1 == node) break; //FOUND (IF THE WHILE GOES TROUGH THE WHOLE LIST WITHOUT THE break, I ASSUME THE LAST NODE IS THE CORRECT ONE)
buffer_1 = buffer_1 -> next;
}
if (node != buffer_1) return; //node WASN'T FOUND
if (buffer_1 == head) //node WAS THE FIRST NODE IN THE LIST
{
//UNLINK
head = buffer_1 -> next;
} else //wdyt
{
//GET THE NODE BEFORE node
buffer_2 = head;
while (buffer_2 -> next != buffer_1) buffer_2 = buffer_2 -> next;
//UNLINK
buffer_2 -> next = buffer_1 -> next;
}
//DEALLOCATION
free(node);
}
node_t *get_node(int connection)
{
if (head == NULL) return NULL; //EMPTY LIST
node_t *buffer = head;
while (buffer -> next != NULL)
{
if (buffer -> connection == connection) return buffer;
buffer = buffer -> next;
}
if (connection != buffer -> connection) buffer = NULL; //PREVENT FROM RETURNING INVALID NODE
return buffer;
}
//GLOBAL
void why2_send_socket(char *text, int socket)
{
unsigned short text_length = (unsigned short) strlen(text) + 2;
char *final = why2_calloc(text_length, sizeof(char));
//SPLIT LENGTH INTO TWO CHARS
final[0] = (unsigned) text_length & 0xff;
final[1] = (unsigned) text_length >> 8;
for (int i = 2; i < text_length; i++) //APPEND
{
final[i] = text[i - 2];
}
//SEND
send(socket, final, text_length, 0);
why2_deallocate(final);
}
void *why2_communicate_thread(void *arg)
{
why2_connection_t connection = *(why2_connection_t*) arg;
printf("User connected.\t%d\n", connection.connection);
push_to_list(connection.connection, pthread_self()); //TODO: Do something with why2_connection_t
const time_t startTime = time(NULL);
char *received = NULL;
while (time(NULL) - startTime < 86400) //KEEP COMMUNICATION ALIVE FOR 24 HOURS
{
received = why2_read_socket(connection.connection); //READ
if (received == NULL) return NULL; //FAILED; EXIT THREAD
if (strcmp(received, "!exit\n") == 0) break; //USER REQUESTED PROGRAM EXIT
printf("Received:\n%s\n\n", received);
why2_deallocate(received);
}
printf("User exited.\t%d\n", connection.connection);
//DEALLOCATION
why2_deallocate(received);
remove_node(get_node(connection.connection));
close(connection.connection);
return NULL;
}
char *why2_read_socket(int socket)
{
if (socket == -1)
{
fprintf(stderr, "Reading socket failed.\n");
return NULL;
}
unsigned short content_size = 0;
char *content_buffer = why2_calloc(3, sizeof(char));
//GET LENGTH
if (recv(socket, content_buffer, 2, 0) != 2) return NULL;
content_size = (unsigned short) (((unsigned) content_buffer[1] << 8) | content_buffer[0]);
why2_deallocate(content_buffer);
//ALLOCATE
content_buffer = why2_calloc(content_size + 1, sizeof(char));
//READ FINAL MESSAGE
if (recv(socket, content_buffer, content_size, 0) != content_size - 2) fprintf(stderr, "Socket probably read wrongly!\n");
return content_buffer;
}
void *why2_accept_thread(void *socket)
{
int accepted;
pthread_t thread;
why2_connection_t connection_buffer;
//LOOP ACCEPT
for (;;)
{
accepted = accept(*((int*) socket), (SA *) NULL, NULL); //ACCEPT NEW SOCKET //TODO: CLOSE (not only this one)
if (accepted == -1) continue;
connection_buffer = (why2_connection_t)
{
accepted,
thread
};
pthread_create(&thread, NULL, why2_communicate_thread, &connection_buffer);
}
}
void why2_clean_threads(void)
{
if (head == NULL) return; //EMPTY LIST
node_t *node_buffer = head;
node_t *node_buffer_2;
while (node_buffer -> next != NULL) //GO TROUGH LIST
{
node_buffer_2 = node_buffer;
node_buffer = node_buffer -> next;
close(node_buffer_2 -> connection);
pthread_cancel(node_buffer_2 -> thread);
remove_node(node_buffer_2); //REMOVE
}
}